Monday, October 18, 2010

Anyone who makes decisions about how the product should be is a designer

Anyone who makes decisions about how the product should be is a designer

Anyone who makes decisions about how the product should be is a designer*. Designer is a role, not a person. Almost every developer on a team makes some decisions about how the product will be, just through the act of creating the product. These decisions are design decisions, and when you make them, you are a designer. for this reason, no matter what your role on a development team, an understanding of the principles of design will make you better at what you do.

So if everyone is a designer, do we need professional designers. YES (emphatically!).

Why? Because...

To truly understand design is to understand an incredibly complex web of creativity, psychology, art, technology, and business. Everything in this web is connected to everything else. Changing one element affects all the others and the understanding of one element influences the understanding of all the others.

So can a startup live without one for a while? OFTEN.

Why? Because...

The basic principles of design are principles of human psychology that have been with us for ages and will be with us for ages to come.

link: LUXr - the lean user experience residency


In Short what is CD (customer development)

At the risk of being overly reductionist, I've come to believe that LEAN [customer development see more here] is a way of thinking that has a few core principles. Lean means:

Keep your inventory low

Talk to your customers (even before you know your product)

Make something they want

Prove your ideas and your interfaces.

link: Tiny Manifesto - LUXr


What is Customer Development Methodology?


My favorite: “the goal for 1st release is the minimum feature set for ealyvagelists.” silde 14
and "draw a day in your life before and after your product" silede 16

Essence from Emanuel Schattauer , Founder at testranking:

Let’s see if I got that right: 1. Find the person who makes the purchase decision. Pitch your business idea to him/her and if he/she says 'We will buy it' start building your product.

2. Find other customers who are willing to pay you for your prototype.
3. Modify your prototype into something scalable.
4. Fire the founders and get a business guy to run the company.
(5.) No Business Pan survives first contact with the customers. I will apply what I learned as good as I can to my startup Emanuel http://testranking.com

link: Customer Development Methodology